Skip to content

GitLab

  • Menu
Projects Groups Snippets
    • Loading...
  • Help
    • Help
    • Support
    • Community forum
    • Submit feedback
    • Contribute to GitLab
  • Sign in / Register
  • T the-bet9ja-promo-code-2026-is-yohaig
  • Project information
    • Project information
    • Activity
    • Labels
    • Members
  • Issues 2
    • Issues 2
    • List
    • Boards
    • Service Desk
    • Milestones
  • Merge requests 0
    • Merge requests 0
  • CI/CD
    • CI/CD
    • Pipelines
    • Jobs
    • Schedules
  • Deployments
    • Deployments
    • Environments
  • Monitor
    • Monitor
    • Incidents
  • Packages & Registries
    • Packages & Registries
    • Package Registry
    • Infrastructure Registry
  • Analytics
    • Analytics
    • Value stream
  • Wiki
    • Wiki
  • Snippets
    • Snippets
  • Activity
  • Create a new issue
  • Jobs
  • Issue Boards
Collapse sidebar
  • Garry Cecil
  • the-bet9ja-promo-code-2026-is-yohaig
  • Issues
  • #1

Closed
Open
Created Apr 29, 2026 by Garry Cecil@garrycecil8446Maintainer

One of Europe's Biggest Esports Startups is Making its Move into The U.S. Market


Among Europe's Biggest Esports Startups Is Making its Move into the U.S. Market

Jul 5, 2021|esports, News

Bloomberg: Video gaming entrepreneur Carlos "Ocelote" Rodriguez is turning to the U.S. entertainment market after building one of Europe's biggest esport franchises.

Rodriguez is in talks with a number of streaming platforms there to develop and sell content based upon his Berlin-based G2 Esports teams, their star athletes and Samurai warrior brand name, the previous expert gamer informed Bloomberg.

"I can plainly see our Samurai, a few years from now, including in a Hollywood motion picture," said Rodriguez. "A biography of my own life - I promise you that will take place at some point."

Rodriguez, 31, was a star gamer for Deutsche Telekom AG-backed SK Gaming before he established G2 in 2015. The Spaniard was among the first pro players to live-stream his video games about a years back, developing a loyal fan base and selling his own merchandise.

He's made himself the star of G2's marketing videos, filling them with jokes, small talk and pop-culture recommendations. In January, Rodriguez introduced a multi-year handle Adidas AG with a series of clips that riffed off "Anchorman," "The Matrix," "The Lord of the Rings" and "2001: A Space Odyssey."

"People wish to root for or against us," he stated. "If 50% of the population enjoys you and 50% of the population hates you - that's the very best position to be in."

G2 has controlled recent European "League of Legends" championships and effectively competed against teams from Asia and North America. It employs about 85 individuals and works with a further 80 esports gamers, coaches and content developers. The company has millions of followers on social media and has earned more than $8.3 million in cash prize, placing it in the worldwide top 20 teams, according to esportsearnings.com.

The U.S. pivot will evaluate whether foreign groups can get traction in an industry that tends to be controlled by local players. It will complete for attention with a lot of established and well-funded organizations including Los Angeles-based TSM, FaZe Clan and NRG Esports, backed by former NBA gamer Shaquille O'Neal.

Last month G2 revealed another series of its gaming reality-TV reveal "Making the Squad." The company has sponsorship handle Adidas, Ralph Lauren and online bookmaker Betway, and last month saidit will provide non-fungible tokens in partnership with NFT platform Bondly.

Viewers Double

Esports has grown from a narrow community of enthusiasts into a global organization. Major sponsors including Coca Cola Co., LVMH and BMW AG have actually piled in to try to reach more youthful audiences that have actually turned away from traditional media.

Fans use Amazon.com Inc.'s Twitch and rival services such as Google's YouTube to see professional gamers. The easing of the pandemic and return of outdoor sports in numerous regions hasn't jailed the market's development: Average audience numbers on Twitch roughly doubled in June from two years back.

While G2 currently has a U.S. following, there's more cash to be made by establishing a stronger local presence. Asia is the greatest esports market in regards to its fan base, but the U.S. tends to come leading in reward money, brand partnerships and merchandise sales. It's also where the market is pushing hardest to monetize media rights.

U.S. Esports has actually set up a production studio to establish a library of content for video-on-demand platforms, drawing on repackaged live-tournament play, the stories of different esports teams and the lives of their leading players.

"If you desire U.S.-based dollars, you require to activate in the U.S." said Allied Esports Chief Executive Officer Jud Hannigan. "If you cut an offer here with Coca Cola, you're not going to be activating that deal in Europe - that's not the method brands usually spend."

Source: Bloomberg

Assignee
Assign to
Time tracking